Write or paste a Shadertoy-style mainImage shader. It runs through every color control, FX and projection surface.
Automatically cycles through visuals with smooth morphing transitions. Set it and walk away for hours of non-repeating content.
Evolves everything imperceptibly — tiny continuous nudges so gradual you never notice a single change, but after 5 minutes everything has shifted. Colors, shapes, complexity, symmetry all wander slowly.
Scenes on the same engine glide their settings into each other. Engine changes blend both live scenes with the style above. Beat lengths need a tempo (tap or detected).
Each cue lasts the number of bars shown (tap it to change). With a tempo set, cues change on the bar; otherwise they use Cycle Time. N jumps to the next cue.
With a tempo set, engine, scene and FX-look changes wait for the next beat or bar so they land on the music.
Tap 4+ times to the beat. Keyboard: T
Instant fade to black. Hold to sustain. Keyboard: hold B
Holds the current visual frozen while you adjust settings. Release to resume with new look. G
Opens a second window with just the visuals — put it on your projector screen. O
Status: Not connected
CC 1-18 map to sliders, drum pads 36-44 switch modes.
Move across the visual and it gets pushed along with you, like a hand moving through liquid, then slowly drifts back. Body tracking and Kinect hands push it the same way.
Point any webcam at the crowd. Up to four moving people or hands push the visuals around. Video is analyzed on this computer and never uploaded.
Drive Phosphene from TouchOSC, TouchDesigner, Ableton, lighting desks or a Kinect (through NI mate). Run the free Phosphene Link helper on this computer, then connect.
Start your music first (Spotify, Apple Music, etc), then come back here and tap above. Music must play through the speaker, not headphones.